![]() ![]() They train the girls in magic and combat to serve the Great Dragon.īring the young girls to their island at early ages means they take the girls from their families to prepare them for their future roles in the sisterhood as priestess as warriors. The sisterhood is known for recruiting young females at an early age from the mainland to become members of their group. They are the guardians and protectors of their island and its deity the Great Dragon who also protects them just like they protect him. The Axirian Sisterhood is a group of priestesses who is like a brotherhood. ![]() Unfortunately they did not include the soundtrack from Amiga, nor C64, but it is still worthwile listening to.The Axirian Sisterhood or Axirian Priestesses is a group of female priestesses who live on the Island of Axir in the video game Golden Axe: Beast Rider. The very first episode which was released in 2014 they talked about Golden Axe. Just recently discovered an entertaining podcast with two guys talking about retro music from video games. But Golden Axe on the C64 was forced to choose either soundtrack or sound effects. Which means some sound effects took over the soundtrack, which can be clearly heard in the video. Wilderness soundtrack is instead played at the beginning in the title.Īmiga's weakness was that both soundtrack and the sound effects was sharing the same four audio channels. Well, I should not complain when the C64 had only one soundtrack during the whole game play, Battle Field. Perhaps because of not having the game size exceed more than one disk. It was a bit unfortunate because David could also have done them much better. There were another two good songs that did not make it on Amiga, Battle Field, which was played last on every level as boss theme and Turtle Village 1 played on level 2. They are all shortened which makes them a little repetitive to listen to. The Amiga version have only three soundtracks during the game - Wilderness and Path of the Fiend played on every other level, and Death Adder on the last level. The arcade machines certainly have better graphics but thanks to the popular sound chips on the Amiga (Paula) and the Commodore 64 (SID), I think the music sounds much better, cleaner and more pleasant to listen to than compared to the Arcade and Mega Drive. Although the Amiga and C64 versions sounded completely different from each other, they fit well into their respective gaming platform. The music was first composed by Tohru Nakabayashi for the Sega plattforms and was then composed by David Whittaker for the Amiga, and Jeroen Tel for theCommodore 64. You can compare the various plattforms in the video playlist below. Personally I think the sequals lost its original touch. The sequels were released 19, together with a pair of spinoffs, but was excluded for the Amiga and the arcades. A fun detail is that the digital screams were also from Conan and the movie Rambo. The creator Makoto Uchida was inspired by the maim character in the movie Conan the Barbarian starring Arnold Schwarzenegger and the gameplay mechanics from the Double Dragon. Amiga was amongst one of them, released in the following next year and was one of the few games i actually managed to finish, mostly because it was fairly short. ![]() Golden Axe was one of the most popular games from Sega which was first released in 1989 for the Arcades and later released to several other platforms. Entertaining side-scrolling hack and slash game with amazing exalting music - the perfect combination. Golden Axe was a game I played quite frequently. ![]()
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